Spec Ops: The Line

Spec Ops: The Line

Spec Ops: The Line is a 2012 third-person shooter and horror video game developed by the German studio Yager Development and published by 2K Games. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. It is the tenth title, as well as a reboot, of the Spec Ops series. In the game, players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay. The player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the game progresses, Walker begins to experience hallucinations and slowly realizes the horror of war. Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Heart of Darkness and Apocalypse Now. The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral. Video game critics gave Spec Ops: The Line generally positive reviews. Praise focused on the narrative and its themes, while criticism was targeted at the online multiplayer mode and generic third person gameplay. Spec Ops: The Line was a commercial failure and did not garner the attention that distributor Take-Two Interactive had hoped for, but it was awarded and nominated for several end-of-the-year accolades particularly for its story and has garnered a cult following in the years after its release. Yager announced that there would not be a sequel to the game. The game was banned in the United Arab Emirates for its depiction of Dubai in a state of destruction.

Director(s): ฿
Year:
2012
4,984 Views

Colonel John Konrad:
It seems that reports of my survival have been greatly exaggerated.

Captain Martin Walker:
This isn't possible...

Colonel John Konrad:
Oh I assure you, it is.

Captain Martin Walker:
How?

Colonel John Konrad:
Not how. Why? You were never meant to come here.

Captain Martin Walker:
What happened here was out of my control...

Colonel John Konrad:
Was it? None of this would've happened if you just stopped. But on you marched. And for what?

Captain Martin Walker:
We tried to save you.

Colonel John Konrad:
You're no savior. Your talents lie elsewhere.

Captain Martin Walker:
This isn't my fault.

Colonel John Konrad:
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger.

Captain Martin Walker:
You're not real. This is all in my head.

Colonel John Konrad:
Are you sure? Maybe it's in mine? One.

Captain Martin Walker:
No... everything, all of this, It was your fault!

Colonel John Konrad:
If that's what you believe then shoot me. Two.

Captain Martin Walker:
I-I didn't mean to hurt anybody...

Colonel John Konrad:
No-one ever does Walker. Three.

Colonel John Konrad:
Four. Is this really what you want Walker? So be it. Five!


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